Erin Reilly

Managing Director & Research Fellow


Erin Reilly is Managing Director & Research Fellow for Annenberg Innovation Lab at USC's Annenberg School for Communications & Journalism and Executive Director of Blackstone LaunchPad USC.  In her role, she oversees all aspects of lab programming, product design and mentoring students in developing applications and business ideas using digital media and how it impacts society. Her research focuses on new media literacies, transmedia play and learning, social entrepreneurialism, audience engagement and the future of media and entertainment.

Erin’s most recent research is on Leveraging Engagement with an initial case study on Fans. Passions. & Brands. Global Study on Football (Soccer).  Currently, she leads multiple teams who conduct engagement research in the areas of unscripted entertainment, transmedia entertainment, music and sports.   Having received multiple awards, such as Cable in a Classroom’s Leaders in Learning, Erin is a recognized expert in the development of processes and resources for educators and students and conducts field research to collect data and help shape the field of digital media and learning.  Erin has successfully designed and implemented the Annenberg Innovation Lab’s CRUNCH Student Design Challenge.  This incubator supports student teams to learn new skills, meet industry leaders, and learn about what it takes to design new products, and in the past four years, two of the winning teams have gone on to accelerators and launch their startups. Erin has also developed the lab’s Think & Do ideation session to engage the wider community in re-envisioning the media and entertainment industry.  This ideation process was a finalist in the MIX prize awarded through Harvard Business Review and McKinsey.

Before coming to USC, Erin was Research Director for Project New Media Literacies at MIT and also has conducted classes as a Visiting Lecturer at MIT’s Comparative Media Studies Department and Harvard University’s Project Zero Summer Institute.  She is most notably known for her social entrepreneurship activities in founding Zoey’s Room, one of the first social media citizen science programs and networks for young girls to connect with women role models.  She has also led many R&D teams to explore the future of media.  

Erin published her first digital book, Flows of Reading, to inspire teachers and student to reflect on what can be considered as reading and what kinds of reading they perform in their everyday lives.  An exploration to define the concept of Transmedia Play was applied in developing a dynamic book prototype using the wordless picture book Flotsam as a transmedia play experiment.  This experimental platform explores new forms of reading and writing as well as joint media engagement between children and their caregivers.    Her recent publications also include T is for Transmedia: Learning through Transmedia Play, Visualization as a New Media Literacy, Shall We PLAY?, PLAY! (Participatory learning and you), and Designing with Teachers: Participatory models of Professional Development.

Reilly is a graduate of Emerson College and has her Master of Fine Arts degree from Maine Media Workshops + College.  She is a member of the Academy of Television Arts & Sciences, the Vice President board member of NAMLE (National Association for Media Literacy Educators) and serves on advisory boards, such as Disney Junior and PBS Emmy-award winning Sci Girls. Erin consults with private and public companies in the areas of audience engagement, creative strategy and transmedia projects. 

 
  • Research Fellow Susan Resnick West and Creative Director Erin Reilly have designed the Think & Do Process for the Annenberg Innovation Lab to foster an open space for people of varied...

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  • PLAY! (Participatory Learning and You!)
    The...

  • PLAY! is a visual platform for social learning and curation in the cloud.  We aim to disrupt the way people discover new ideas, share...

  • We’re collaborating with The Alchemists Transmedia Storytelling Company and Caldecott Award-winning author David Wiesner through Houghton Mifflin Harcourt publishing company in taking his...

  • In recent years, transmedia has come into the spotlight among those creating and using media and technology for children.  We believe that transmedia has the potential to be a valuable tool...

  • How might we tell stories in 360 degrees, on such platforms as the Oculus Rift or the connected home? One team at the New Screens Think & Do was thrilled by what 360-degree viewing experiences...

  • In collaboration with BC “Heavy” Biermann and FOX

    How might 3D printers be used as a component of a transmedia storytelling campaign? Audiences could experience a show and receive...

  • ...

  • How might connected smart objects become meaningful components of a tangible transmedia storytelling experience?

    ...

2013 Innovation Summit

What if our conventional models, reflecting both new and old common industry wisdoms, were fundamentally overturned in a few years?

Think & Do: Transmedia Branding

What are the design and ethical principles that should shape branding in a transmedia environment?

Think & Do: Reinventing TV News

How might television news be reinvented? 

Think & Do: Compelling Play

How might 3D immersive experiences and transmedia storytelling be harnessed to catalyze compelling play and learning-rich experiences for children and...

Coding for the Future: The rise of hacker journalism

Hacking is a practice and a new way of thinking that the field of journalism is beginning to embrace. It...

Crunch Student Design Challenge 2013

The Crunch Student Design Challenge is the Annenberg Innovation Lab's premier year-long series of events that unites industry leaders, cutting-edge...

Media Literate Media Award Nominations OPEN!

What do Voices of Hope, iCarly, and Jon Stewart have in common? They have all been winners of the National...

Just Released - a new report from our Participatory Modes of Professional Development Working Group!

We have just released Designing with Teachers: Participatory Approaches to Professional Development in Education.

PLAY - Participatory Learning and You!

Following the release of Shall We Play?, PLAY (Participatory Learning and YOU!) is the second publication that emerged from the...

Shall We PLAY?

Expanding on our earlier white paper, Designing with Teachers: Participatory Approaches to Professional Development in Education, we are releasing two...